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Space Solitude
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Devlog
beta 0.1, changed engine to godot for sanity
January 03, 2026
by
oscartg
#beta, #godot
For sanity and because is hard build a decent GUI system with events I moved to godot engine. These build have most of the features the game will have. Mac build is experimental and I don’t have any...
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Small fix for Linux version.
August 16, 2025
by
oscartg
#wip, #fix
Just a small update for the Linux version. Lua5.4 is bundled and you must use init.sh to start the game...
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Added WIP files
August 15, 2025
by
oscartg
I just added the first WIP (Work In Progress) downloads for Linux x86_64 and Windows 64. Just for testing how is going the game on another systems and catch bugs or problems early. This is not the fin...
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Some progress
August 10, 2025
by
oscartg
Finally I did some progress. I was jaded with “yak shaving”, so I did straight to the point: C, lua and build things and what is needed along the way. Here some result. I use make, it just works...
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Control devices from a PC
August 06, 2024
by
oscartg
#wip
This is a milestone! One mechanic of the game is you can control other devices from PC. Instead of typing commands you select them, I want this playable from gamepad. To the long term you must solve l...
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A lot of changes... it's settled!
July 13, 2024
by
oscartg
#tech
I just want to create a game by the artisan way, create my own workflow. A lot of happened when I took the final decision. To the end I decided to use raylib , C and meson (much better than cmake). Wh...
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